Material database

Sandustry Materials

Know what a pixel becomes before you build the line.

20 tracked Sandustry materials, each with its documented sources, uses, conversion ratios and patch history. They are not a flat list: most of them sit on one long progression spine that runs from the Dirt you dig in the first minute through to the Florin gas that pays for late research. Every value here traces to the official wiki or a dated patch note, and unpublished numbers are left out rather than guessed.

The spine

How materials flow

One chain carries most of the early and mid game. Follow it in order.

  1. 01Dirt
  2. 02Sand
  3. 03Wet Sand
  4. 04Gold
  5. 05Residue
  6. 06Burnt Residue
  7. 07Seed
  8. 08Wet Seed
  9. 09Flower
  10. 10Amethelis
  11. 11Florin

Dirt is dug for Sand, which meets Water to become Wet Sand. A Shaker splits that into Gold and Residue; burning the Residue leaves Burnt Residue, and a Kinetic Press turns each pixel of that into one more Gold plus a Seed. Wet the Seed for a Wet Seed, grow it into a Flower, and harvest Amethelis, which dries and burns into Florin for the Condenser. Lava, Snow and Steam sit alongside the spine as the heat and water utilities that keep it running.

All materials

Grouped by matter type

The wiki sorts materials by how they behave, not by where they appear.

Terrain

4 materials

Powder

1 material

Liquid

2 materials

Slushy

3 materials

Solid

4 materials

Plant

1 material

Wisp

3 materials

Gas

2 materials