Sandustry Updates & Patch Notes
What changed, and whether it breaks your factory.
Every Sandustry Early Access update and hotfix, newest first, summarised from the official announcements. Each entry separates the changelog from what it actually means for a running factory, and links the guides and materials the patch touches.
Sandustry Update #3 Patch Notes: Happier Critters, Hungrier Lava
Update #3 is the first patch since Early Access launch to change material behaviour: lava gets heavier and more destructive, and flower calamity becomes manageable.
Read the patch notesSandustry Modding & What's Next: 125+ Mods and the 0.5.5 Branch
A developer post rather than a patch: 125+ community mods, an updated modding framework on a new experimental branch, and a deliberate hold on new content.
Read the patch notesSandustry Update #2 Patch Notes: Stability and Quality of Life
A second stability pass: expanded crash logging, instruction videos replaced with animated images, Alt+Enter fullscreen, and a fix for the macOS stuck-mouse bug.
Read the patch notesSandustry Update #1 Patch Notes: Filter Editing and Tier 5 Fixes
The first numbered update after launch: filters become editable in place, the Tier 5 anomaly softlock is repaired automatically, and red blocks can be removed.
Read the patch notesSandustry Hotfix v0.5.3: Logging, Memory and Clearer Objectives
A stability-only hotfix laying the groundwork for a larger crash patch: better logging, lighter rain clouds, clearer tier objectives, and an optional GPU launch flag.
Read the patch notes
Patch notes are paraphrased from the official Steam announcements. Follow the source link on each page for the developer's original wording, or browse the material database to see how a change lands in practice. All official Sandustry news
